Zenith

This character was designed with the concept of being a final boss in a space-fighter game. Bound in chains and shackles, the now freed creature posses an incredible threat to any that approach.

Azrael

This character is based on the Mythological angle Azrael, the angle of death. I wanted to emphasize the dark nature of death in the colors and sunken facial features.

Strike

This character was primarily an exercise in facial modeling and texturing. I modeled the face first, and then created a sci-fi soldier armor/body to go with it.

Turt

This character was my first, fully sculpted model. After sculpting the whole of this model in Z-brush I retopologized the character, and then created textures for it in Substance Painter.